Minimal Edge Length doesn't seem to do... anything. Can someone explain how this works? I have tried:
- Minimal Edge Length + Mild Simplification = Edges much shorter than minimal length
- Minimal Edge Length + Strong Simplification = Edges much longer than minimal length
- Minimal Edge Length + No Simplification = Original mesh as singleton
So what's the right way to do it? My goal is to simplify my mesh based on the calculated average edge length to get a consistent ratio across assets.
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