Depth Maps Calculation Speed Up with Instances?

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    Erik Kubiňan CR

    Hello Jonathan,
    distributed computing of depth maps would not be possible as we cannot distribute jobs at all currently. You could do this workflow, but using multiple PCs instead of instances and having the model split into parts by selecting appropriate images for different projects. Then you would have to somehow connect all of the parts topologically. In other words.. I don't recommend this over the classic workflow.

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    andrew breckill

    Hi, I wonder would the component workflow help in this instance? Obs depending on the scale of the project?

     

    I feel ya pain though. The rest of my new system is so fast for the multicore and gpu elements the single core stuff feels even slower.

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    Erik Kubiňan CR

    Well with RC I always suggest users to rather go for the pure power of both CPU and GPU rather than the cores number, the cores are much more suited for long time rendering like Vray and such. RC pushes the hardware as far as it can go most of the time so the power is the significant one.

    Component workflow helps in alignment, for example: You would have an 8000 photos dataset, but only 16gb ram. Normally you would not be able to align it at once, but with a use of the component workflow, you can make different parts separately and then merge them together. So by saying this, the workflow is aimed towards alignment not the reconstruction phase.

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