Importing fbx from Zbrush messing up the orientation

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5 comments

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    kaffeekranz

    Any particular reason you're using FBX to go from Zbrush to RealityCapture?
    Because of baking?

    Otherwise I'd really just use OBJs.

    You could probably just rotate the object inside Zbrush as well, but that's a bit annoying of course.

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    jacek.pilarski from STEAM

    Hi,

    I can go with obj, I was just curious to use fbx all the way.
    The reason of using fbx is cameras I export to Blender along with it to fix textures
    So my workflow is as follow:
    - Scan in RC
    - Export to Zbrush to fix mesh, edges, creating UVs
    - Import to RC to retexture
    - Export FBX with cameras to Blender
    - Reprojecting/cloning missing textures on top branches in Blender
    - Exporting to Speedtree for final

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    naci666naci

    is there any solutions to this?

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    ivalalearn

    naci666naci in my notes I have to always use obj, rather than fbx

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    Ondrej Trhan CR

    I asked my colleague about this and he had the same problem with FBX format. It seems, that there is a bug, as FBX is Autodesk proprietary format and there could be some combability problems. For now we recommend to use OBJ format.  

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