Cameras rotated after export to Maya
Hi guys!
I'm doing the tutorial "RealityCapture tutorial: Camera Projections in Maya". After import in Maya, the cameras seem to be locally turned in the wrong direction, but they are globally where they need to be. Checked on different models. how can this be solved?
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Hello dear Sasha and Abdou NOID
excuse me, the issue was on our side and we have a hotfix for this. Please check this thread for instructions
https://support.capturingreality.com/hc/en-us/community/posts/360009711159-Fix-of-exported-registration-to-Maya
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