Correspondence between Principal Point and offset maya
Hello! If you export xmp from RealityCapture, then PrincipalPoint has the same values, for example
xcr: PrincipalPointU = "- 0.0270846094264929"
xcr: PrincipalPointV = "0.0357769833154886"
But if you export FBX to maya, then it is exported with offset
P: "FrontPlaneOffsetX", "Number", "", "A", 0.032759383547427
P: "FrontPlaneOffsetY", "Number", "", "A", 0.0465292094256247
How can I go from PrincipalPoint values to FrontPlaneOffset values?
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