Cameras not showing on Component
I've aligned 239 cameras, fine sparse point cloud, but where are my cameras? They're enabled in Scene. The Component indicates each their inclusion under Camera poses and number of tie points. Any thoughts?
Thanks,
Benjy
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Hello Benjy,
can you please share the screenshot from the 3D view so that we can better understand the problem?
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Hello Zuzana,
Thank you, but you beat me to it, was about to update this post that I resolved the issue. I discovered that the cameras were in fact there, just couldn't see them. I had zoomed out far, but not far enough. I had to zoom out to the end before I finally spotted the tiny frustrums. This wouldn't happen with ordinary photography, unless maybe the camera had very deep focal length lens. In this case, I'm experimenting with 3D fractal software and RC to produce a nice textured model using imagery output from a pixel renderer that features a "camera", can't begin to know the math describing the optics, just know the field of view is reasonably wide, not a long zoom, so it makes no sense. The sequence begins high above, then flies down to inspect (and model), the new questions arising how RC will handle what happens when zooming in across scale to an infinitely detailed world. I'll post results, should be interesting. Thanks.
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Thank you Benjy for the update. Did you set the camera scale in 3D SCENE context tab to the max?
Also, I am looking forward to seeing the results :)
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Yes, that was my first go to, but even max scale they didn't show, not until I zoomed all the way out. The (virtual) camera begin somewhat far away from a patch of (fractal) ground, completes a 360, then drops down to map a particular feature. I now see with the lower altitude cameras being rendered that they're showing up closer to the model as expected. What's unexpected is how RC has plenty of texture to grab onto, but even with plenty of control points will suddenly produce misalignments for the next 80 or so frames, throwing that part of the model on its side or at an angle. I suspect this says less about RC than about the fractals themselves or possibly the way the software executes on rendering a formula. I'll post. Thanks.
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