I reprojected from high to low a diffuse, normal, and displacement map.
The displacement map has something like a grid as a layer underneath when I use texture reprojection.
The low-poly is just a square plane triangulated. The mesh contains two triangles.
The resulting map looks like multiple times divided and triangulated with projecting errors on the edges.
This is what I get from RC:
I am wondering what I do wrong. I have a mainstreamed workflow and this happens the first time to me.
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