Displacement map reprojection issue
I reprojected from high to low a diffuse, normal, and displacement map.
The displacement map has something like a grid as a layer underneath when I use texture reprojection.
The low-poly is just a square plane triangulated. The mesh contains two triangles.
The resulting map looks like multiple times divided and triangulated with projecting errors on the edges.
This is what I get from RC:
I am wondering what I do wrong. I have a mainstreamed workflow and this happens the first time to me.
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Sorry then I have no other idea but to start all over again.
Or you have to wait for an official answer from CR staff.I don't use displacement, but have you ever tried if the highpoly map is "good"? And then use another program to reproject the textures to a lowpoly? I use Blender for such things.
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