Export a single object by parts

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    Wallace Wainhouse CR

    Hi Anisa,

                You if you go into the Reconstruction settings, then advanced, there is an option for model import, and there you can set the maximum vertex count per part.

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    AnisaKK

    Hi Wallace,

    I noticed that this only makes sense if I do not want to use the existing texture at all, because the texture is damaged by  this way (as shown in the image).

    However, that was very helpful.

    Thanks a lot!

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    Wallace Wainhouse CR

    Hi Anisa,

                     thank you for your response, I will file this as a bug. 

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    ցɾօժҍʝöɾղ

    As a followup question. Is it possible to export the model keeping the parts division, but without actually ending up with one fbx-file for each part? Goal is to export 1 fbx file but with a mesh containing a submesh per each part. That would help with frustum culling in Unity for example, right? 

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    Ondrej Trhan CR

    Hi Bjor,  according to my knowledge, this is not possible.

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    ցɾօժҍʝöɾղ

    I see. Feature request perhaps? 

    My other two options would be to split it again in for example Blender, or export all 50 fbxes and import in Unity and combine somehow.  

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    Ondrej Trhan CR

    Yes, sure, I can add it as a feature request to our database.

     

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