I'm new to reality capture and need a little help and advice.
I'm trying to create a full 360 textured model of a vintage Nikon camera.
I'm having a problem with the fact that the camera has both a nice textured surface and also some smooth reflective surfaces ! I've attached a couple of data set images and also some screen shots of the generated model.
I completed 6 rotations of the camera, each rotation with the object sitting on a different axis (roughly 50 images per rotation) and processed in lightroom (reducing highlights and increasing shadows) before inputting to RC.
I then processed each pass in RC separately and created a masked from the preview reconstruction.
I aligned all components in a new project with some manual control points, and diasbled a couple of images that wouldn't align.
The mesh is very noisy, although with a good amount of detail but the gloss(flat) parts of the camera are destroying the model .
Any tips or advice would be greatly appreciated.
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