Post-processing of the images for texturing or the texture itself (saturation, contrast, brightness)
The camera of my drone has a survey mode. This has a very low color saturation and contrast, so that a high dynamic range is achieved.
I have found this is very good for alignment.
But the textures look washed out. With non-embedded textures I can still post-process this externally to some extent.
Now you already have a "post-processing option" the color balance, but its results are unfortunately not really good, so I wish there was an option to adjust and change the color balance values manually.
So contrast, brightness and saturation (or more).
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Hi Tim,
I will add this as a feature request. If any other users feel this would be good please add a comment below, and it will increase the priority.
A good alternative is to pre-process the images how you would like the texture to look and import them as a texture layer.
The images for alignment and meshing in a folder named _geometry and the texturing images in a folder called _texturing. If you drag and drop these 2 folders into Reality Capture and the corresponding images have the same name, the inputs will be imported with a texturing layer processed however you like.
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