is there an easy way to overlay the camera view for any input image with the current viewed mesh in the 3D viewer? Basically I need a mesh rendering from any original input camera position. I want to check the alignment quality of the mesh with the input image (e.g. at object edges etc.).
I know that I can drag'n'drop any image to the 3D viewer and then "fly" to the connected camera but the image quality there is really low and it does not look correct.
I appreciate any help!
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