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    Wallace Wainhouse CR

    Hi Jandira,

                   this could be a bug, after trying colorize, do your vertices change to the right colors? What kind of inputs are you using? Did your reconstruction complete successfully?

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    shveddy

    I’m having exactly the same issue. I had a successful reconstruction, and as best as I can tell all of the necessary components are there, but rather than getting the usual grey sparse point cloud representing the mesh I get this bright green point cloud. 

    I don’t particularly care about the color, but I’m also running into huge problems simplifying my mesh or repairing any topographical defects. It just crashes every time I run either of those operations — I’m not sure whether or not the green color and the crashes are related, but they are both happening for the first time at the same time, so perhaps there’s something there. 

    I’m currently coloring the vertices to see if that makes a difference, but I really wish there was more info out there about this error. 

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    Wallace Wainhouse CR

    Hi shveddy,

    would it be possible to have a look at your project? You can contact us support@capturingreality.com

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    shveddy

    How would we do that? I think the project is currently sitting at around 180 gigs of data after emptying the cache.

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    AspectUAV

    I am having exactly the same problem as 'shveddy'!

    After running rendering on a 32 core Threadripper for a day and a half it turned out green. As the project is rather big (1.7B tris) I will need to decimate it before exporting it out in order to make it manageable but keeps crashing when during that process.

    The cash file is huge, above 500GB but still have 52GB of free space on the hard drive so it not causing the problem but on the other hand I cannot clear the cash manually either. Something must be stuck.

     

     

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    Wallace Wainhouse CR

    Hi Everyone, 

    As there might be a few different issues in this thread, here is a summary of green mesh issues:

    This issue occurs when mesh was not calculated properly due to topology defect or RealityCapture was interrupted. Alternatively, the mesh can appear green in places where RealityCapture was not able to calculate color - usually you will fix the issue by enabling recolor after texturing option and running texturing.
     
    Please clear the cache, then run through this checklist.
    1. was the mesh successfully calculated? (we need a screenshot from the console after processing)
    2. do then see the continue in model reconstruction button after they will select the model (bottom of 1ds view)?
    3. have you enabled the recolor after texturing option in the texturing settings
    4. have you run the clean model tool and used mesh selection and filter selection tool to filter out bad geometry?
    5. have you run texturing/ UV unwrap with fixed text size settings? (default unwrap settings in texturing settings) if not run UV uwnrap tool and set it to fixed texel size, optimal and then click on texturing.
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