I'm trying to get a model created in Capture Reality to Unity. The issue that I'm having is that the model has several texture sets. When I load the object into Unity all the texture sets are set to a single material with different UV coordinates (U0V0, U0V1, U1V1 and so on). However Unity doesn't support 50+ albedo textures in one object. I tried the FBX export with the option include textures but the object is too heavy and crashes during export. Is there an option to not store all the textures in one material and put all the textures in UV space U0V0?
If someone has another idea please let me know aswell ;)
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