Texturing taking extremely long

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3 comments

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    Wallace Wainhouse CR

    Hi Isaac,

                This is a known bug which should be fixed in the next release. The best workaround for the time being is to disable as many inputs as you can for texturing, it's best to disable any images for texturing where there is another similar one, this will have the least effect on the final result. This is not a guaranteed fix but the more images you disable the better your chances of a successful texture.

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    Isaac from Context Architects

    Hi Wallace,

    Thanks for your reply. On that note, does the combined size of the file affect the process or is it number of images? The images for this capture were balanced and colour corrected in Lightroom so would that be the reason for this error to appear since i have never encountered it even with projects with 5x more images.

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    Wallace Wainhouse CR

    Hi Isaac,

                As you have deduced it is not in fact the volume of images, but a few bad ones, and each one increases the chance of freezing the process. Most projects do not have these "rogue" images. Unfortunately there is no pattern for finding these images. The pre-processing should not make any difference. But if you are using a layered workflow you could try changing the texturing layer to _geometry to see if you have more luck, but i don't think it will help.

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