Holes in textures after importing model

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    Wallace Wainhouse CR

    Hi Shane,

    We have seen this before, and normally you can make some changes to the model in the 3d software before exporting to fix it, although we have not tested this in all 3d software. Firstly check the normals, and make sure none are flipped. Also try triangulating quads, quad remeshing, or voxel remeshing. If you like we can take a look at your models.

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    Icelander360

    Hi Wallace, 

    I figured out the issue. It seems to be an issue when importing .FBX format models. I tried a .OBJ and it worked perfectly. I have one more question. Is it required to import my model with the meshes combined? I thought I saw that you can have a multi part model in RC, but I don't know how to import it like that. When I try it only imports one part of the model. 

     

    Thanks,
    Shane

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    Wallace Wainhouse CR

    Hi Shane, 

    Yes objs are more consistent in RC import. There is a setting to import a model by parts, you can find it here:

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