So I have a scanned environment of around 40m * 30m.
My initial scan has a detail level of around 1mm. This is also roughly the level I'll need at the end.
While I achieved this, with displacement maps, I now have a good useable mesh, with an additional 20gb of textures - which plain crashes Unreal Engine, for good reasons.
Hence my main question. Is there any way to split the mesh (in reality capture) into 2x2m areas, which I can then individually texture? (Maybe as individual components)
With kind Regards,
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