EPIC Games Support - Unreal Engine Focus?

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    Wallace Wainhouse CR

    Hi Mike,

    We will be working alongside Epic to implement lots of exciting new functionality, but I will not be able to share anything about our plans here. It is great you are excited about the future of RC and so are we!

    If you have any specific feature requests, please give some details and, if we already have a similar feature request I will add your name to the list and increase the priority, or if it is a unique request I will make a new one for each feature.

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    Tom Foster

    Congratulations on the RC/Epic tie-up.

    Yes, in general, facilities and procedures that help substantially with photogrammetry's inherent problem with capturing the flat or straight features which particularly doiminate building interiors (also transparent/reflective surfaces), would be a massive breakthrough. Can be in the capture stage and/or in cleanup methods.

    Even more in general, it's strange that RC is so little focussed on building industry use. it's fine with old buildings, whose signs of ageing do help even on flat/straight features - but new or modern buildings are all about sleek mark-free surfaces, which photogrammetry struggles with, while prime competitor LIDAR/point-cloud has no problem.

    I hope Epic's multi-industry focus has something to offer, even with interiors and new buildings.

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    MikeS11

    Thanks Wallace!

    I think there are a few fundamental features that I would love to see for new features, but it really starts to blend the worlds between Unreal Engine / RC / 3D Modeling.

    1. When working with Interiors / Exteriors, the cleanup process always requires an external 3d modeling suite to clean up all the imperfections in your original scan. This is fine (And may be impossible to include in RC), but materials / AO is something I would love to see more attention provided to in RC. Maybe a feature that allows you to select a surface and automatically have it apply material information to it.?

    2. Material data should be available in RC. If you want to be able to change the material metallic / roughness etc of your model. I would love to have that ability in RC. Again, the pain I always have is the breakdown between your RC model (Which is always great), then to get that model cleaned up with materials into unreal which includes all your material details.

    3 I think scaling your model is something that never worked when setting your size in meters in RC then when you include your model in unreal the scaling seems way off. But maybe thats my inexperience with UE :D.

    I probably have more but its been a while since I've used RC because of the complexities of my other project.

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