Texturing fails after 6 seconds due to another "Unexpected error: 0x8600001d"

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    Wallace Wainhouse CR

    Hi,

    Your settings would create an unnecessarily large texture (way more pixels than from all of your inputs combined). Try something like this:

    edit: actually it should make as many textures as it needs and no more so it should have worked. Please check the topology and integrity of the model, and clean if necessary.

     

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    0x8600001d

    Ok, thanks. It does seem to be a bit messy (first try, no idea what I`m doing, haha). Is there a good tutorial for this?

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    Wallace Wainhouse CR

    Hi,

    Yes this tutorial series is great https://youtu.be/DTJq1Dz0nxY

    unwrap is covered in this section of part 4 https://www.youtube.com/watch?v=u9QpCm-rLCk&t=175s

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