I'm trying to generate a 32K texture, here is my current workflow :
- Unwrap model with 4 x 16K UDIMS in RC
- Export with "Export to a Single Texture File" and 32K Resolution
Exported texture (UDIMS really small packed in upleft corner) :
Shouldn't 4 x 16K tiles fill the whole 32K map ?
Model info screenshot :
Export settings :
Thanks in advance.
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