Controlling Texture Projection cut-off angle on a mesh?

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7 comments

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    Götz Echtenacher

    Hi Akin,

    is it possible that it isn't the angle of the cameras but rather the size of the triangles? There is a "large triangle removal threshold" which tells RC to not texture triangles larger than X times the average size...

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    Akin

    I've double checked that it's not related to triangle size - it definitely seems to be according to mesh angle relative to projection camera.  Could any devs chime in on this?  Still looking for a solution to override this behavior.

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    Akin

    Bump.  Still cant find a solution, is there anything I can do?

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    Akin

    Ran into this problem once more - is there any setting I can change to override this default behavior?

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    Götz Echtenacher

    I bump with you. It doesn't seem impossible to answer that question.

    Have you tried any external reprojection tool though?

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    Shane Reynolds

    Akin, were you able to get this figured out? I am having a similar issue.

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    Akin

    Unfortunately not.  Doesn't seem to be possible currently.  Maybe the devs could chime in?

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