I'm testing a small subset area of a large object, to confirm maximum texture quality visually - before trying to find settings that will give the same result to the entire object.
Texel size value / quality and the unwrap tool's checker-board size / sharpness of the full sized object seem to have little relationship to the smaller area's resolve.
Are there any reliable visual ques, consistent value multipliers or rules of thumb, to obtain similar texture detail between a models subset area and it's full area?
* I'd hoped to use the unwrap tool as a visual guide - noting checker-board size and sharpness.
* "texel size" and "texture quality" values.
I'm currently over-dialing settings on a small area to see everything it can give me, then running multiple texture calculations at increasing settings until I have a similar quality match for the full object (visual check only, after many stab in the dark setting tests).
Here's an example:
Cropped area vs full object:
Optimal Texture quality settings on the cropped area vs same Optimal settings on the full object:
Max texture resolve (by eye) settings on the cropped area vs Max texture resolve settings on the full model
The process to find the max texture resolve:
Note the lack of relationship in the Max texture resolves, between texture settings and unwrapped check-boards.
Please sign in to leave a comment.