multithreaded cpu not being used when texturing
AnsweredNoticed when I texture an object that it barely uses the cpu or the gfx card to their full capabilites why is this? any one else have same issue? Ryzen 7 1700x and 64gb ram.
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Ahh, Ok, I did actually intend to research that myself last year as it occurred to me it might be an issue, not just with CR, but with programs like Houdini also. I have a fast NVMe drive for main partition, but my data hard drive is a mechanical sata, might stick a cheap ssd in as well then. thanks for your answer,
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Hello,
In general, the texturing process needs to copy images from HDD to RAM. Sometimes texturing alone is faster than the copying itself, which may result in CPU waiting. (Faster hard disk can help.) And, with a certain smaller number of pictures, it uses just 1 CPU.
How many pictures and textures did you use in this case? At what stage of the process (in %) it seems to work just on one thread? Which version are you using?
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Hi, the scene was 339 photo's, 24mp each, It was at various points of the texturing, sometimes it used all 16 cores breifly then one at 100% with one at say 7%, monitoring with hardware monitor pro showed a lot of downtime for cpu cores throughout the bake. its the latest version of the 3 month paid for version.
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Hi, I have bought 2 samsung 970 evo plus drive to run in hardware raid 0, I have also upgraded processor to 1950x, I am in the process of testing the new system, will let you guys know what turns out, and what offers best price/performance between mechanical/ssd/nvme/raid0 in next couple of days.
happy capturing!
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