Why does my mesh have a gap if there is enough overlap and texture in my images?
AnsweredHello I have little experience with RC. I am currently performing several tests to achieve good quality and high precision results in a short time. I'm working with 674 images in a 32 Go RAM computer, intel core i7, with a GeForce GTX 660 graphic card.
When I try to generate the nominal 3D model with the parameters that are by default, the software throws me an error saying that my graphic chart is not enough. It is necessary to emphasize that I am not doing any other processing in the computer simultaneously.
So I decided to reduce the maximum number of vertices to 500,000 and has created a hole in an area with enough texture and good coating. I would like to know if there is a minimum range of vertices from which I can not descend?
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Hello Julenni,
can you please post a screenshot of that error message?
The problem might be only in displaying your model. Rendering in solid/sweet mode is limited to a certain number of triangles depending on a video memory of your GPU. However, your model might be created and you can display it by parts using clipping box. You can find more information when you search for clipping box in the application Help.
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