I am trying to reduce the file size of the UV mapping (xyz_u1_v1.png) that comes with exporting a mesh.
The original model has 1.7 million triangles and after I export the mesh the UV map is 89 mb's
After I run simplification down to 40,000 triangles, unwrap the model, retexture and then export the mesh again the UV map is 59mb's
Does anyone know of a way to get the UV map png size down even further to say 10mb's?
Thank you in advance!
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