Reducing the texture UV map file size



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    Matthew Attou

    5 minutes after I posted this I figured out one technique to getting that file size down to under 10mb.

    Here's how I did it

    1) Reconstruction > Unwrap
    2) Changed "Maximal texture resolution" from 8192 x 8192 to 4096 x 4096


    I hope this helps someone else!

    Any additional tips are always welcomed :)

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    Lukas Schulz

    You can always just open the texture file in Photoshop and resize it there.

    You could even save it as a lossy texture format, like a jpg, provided you open the supplied *.mtl file in a text formatting program and change the texture path from "xyztexture.png" to "xyztexture.jpg".

    The last step is important, otherwise the model will just use, or ask for the original texture file.

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