1) align - mesh - color -texture - save - export (obj, rc info)
2) in Zbrush: duplicateing the high poly mesh - zremesher on duplicated - subdivision the zremeshed with projection from the original in every subdiv step - splitting the zremeshed object to polygroups - UV generation - exporting and saving the OBJ on the same name as the RC_info file.
3) importing the retopoed, UV'ed obj to RC saved scene - (the position seems ok) - reprojecting the texture - the end result seems blurry and off from original position (see: the object has 2 nose and extremely blury texture in some parts)
I tried photo-consistency and olso visibility based texturing - same result
I tried 4k, 8k - same result
I would need some help please.
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