RC viewport texture looks better than exported texture.

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    Jakub Vanko RC

    Hi aairton,

    the 1st reason why it looks worse in Maya is because of shading. Click on "use all lights" in Maya and check the difference. The 2nd reason are the black outlines and that is a bug in RealityCapture. It is caused when you are trying to export with the setting "Export to a single texture file" set to "True". Use "False".

    More info here: https://support.capturingreality.com/hc/en-us/community/posts/360032373692-Bug-17234-Exporting-UVs-no-longer-have-blending-producing-unusable-UVs-for-editing

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    aairtron

    Hi Jankub Vanko RC. 

    Thank you very much for the info. Following your advice the results in Maya are much much closer to what I see in the RC viewport now.

    Still playing with settings but I'm very happy with the exported results in Maya now.

    For anyone wondering. I took the images with my S8 phone. From ground view while walking around. Took about 24 images. RC doesn't appear to identify the camera used but it still did a good job of stitching them together. Processing steps took less than a minute on my i7 with 1080ti card.


    Screen shot from Maya

     

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    Jakub Vanko RC

    You are welcome.

    If your camera is not in the database it is only a minor issue, RC can read the image exif metadata and it takes care of it. We are continuously updating the sensor database but you can also add your sensor to your local database. There is more info on this link: https://support.capturingreality.com/hc/en-us/articles/115001530852-Yellow-triangle-with-an-exclamation-mark

    Good luck with your project.

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