When texture projecting, RC seems to add its own gutter/padding.
I export the alpha channel of the base color texture so I can get the holes of the mesh and fix them in another software package. However, RC is adding gutter/border/padding pixels within those holes of a certain distance, and adding that to the alpha channel. This invalidates the quality of the holes in the alpha channel, so I'm stuck with linear pixel artifacts in the texture.
For reference, here's a shot of the high poly, textured model in 3d. The gutter isn't present in the high poly, so RC is adding during texture reprojection.
Is there a way to disable the gutter or padding on texture reprojection, or get an *accurate* alpha channel of the holes in texture data?
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