Break down of the console info for different phases.

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    Ondrej Trhan CR

    Hi ecko360RC,

    about your first question, P is for Model parts, IM is for used images and MP is internal note for our developers.

    What were your texturing settings? Are you using also laser scans for texturing?

    Texturing requires 500 bytes of storage for each triangle, so your large model would have needed about 240 GB free space on your cache disc. Also, this could be the result of using 3 different cameras.

    How did you simplified your big model? Did you do it by incremental steps or in one step?

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    ecko360RC

    Hi Ondrej Trhan CR, 

    Thanks for getting back to me. I will try to answer as concisely as possible.

    Texture Settings

    Fixed Texel Size, 46 Count, 16k x 16k, 2 texel gutter, 93% utilization, .005919 units per texel, 100% quality, .005919 units per texel, High Quality, 1 image downscale for depth maps.

    Laser scans are not being used for texturing. My cache disc has alot of space so not worried about that at the moment.

    My big model has only been clipped and removed the marginal triangles, I removed parts that were not connected the the main component, I also tightened the area of the reconstruction so I didnt have too many bizarre areas. I did no major simplification as I wanted as much of the mesh as possible to be from the initial High detail reconstruction. When I did the simplification it was 1 large step but it isnt a big deal just wondering why it is taking so long. It has now been running for 2.5 days and only at 59% complete. 106055 seconds remain but as I showed in my previous post the calculation is way off even in the log. only lose 6000 seconds in a day when really it should remove 86400 seconds.

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    Ondrej Trhan CR

    Hi, the estimation time is just approximative. It is possible, that such big model is computed so long.

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