How can I fill a hole and make it have the same geometry as the rest of the mesh?

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    Matej Kuric

    Hello,

    I would recommend using a different shooting method if it is possible. Maybe hang the pillow, or something similar to just to be able to get all sides.
    In RealityCapture there is a tool Close holes, but this can work only with smaller holes. And there is not tool which can increase the number of triangles in a certain area.

    You can however import it the model back into RealityCapture and use Texture Reprojection to reproject to texture you want on the edited model from the model with the correct texture.

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    Jan Alfons

    You can use Zbrush's Dynamesh. This will automatically close any holes and create a uniform topology. 

    I often use GOM Inspect. This free tool let's you fill holes using various "follow curvature" settings which can mimic the missing shape of the pillow. 

    If you want it to have similar geometry to the surrounding areas you can also use Blender's dynamic topology to "fake" it. 

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