Fixed output texture sizes?
Hi - we're seeing consecutive frames generated with different texture sizes. The frames are being produced from a CLI script and although our Unwrap setting is 8192 we randomly get some with 8192 PNG texture and some with 4096, even through adjacent frames are practically identical models. I realise RC is being smart and optimising, but is there any way to force a fixed output size? It's not in any way critical (we can upscale of course) but am curious if there's a way to force RC's hand?
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Looking at two adjacent frames, one with a 4096 texture and one with 8192, the 4096 has 91% and the 8192 has 80%. Another of the 4096 ones has a 92% usage. Maybe the pretty random distribution suggests I'm coincidentally close to some decision threshold and the choice can go either way?
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Hi,
please contact support@capturingreality.com, and if you can a dataset for the 4k one and the 8k. I have a plan for a method to force 8k, but i don't want you to do the trial and error for me, in case I have to try a few things that don't work.
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