TSDF volume integration

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    Ondrej Trhan CR

    Hi zoozoo9610,

    about your trajectory matrix, did you create it as x = [ R t ] * X?

    What results did you achieved?

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    zoozoo9610
    Thank you for answering my question.
     
    In open 3d, the trajectory matrix is a 4x4 extrinsic matrix, so I used only [Rt].
     
    If I use x = [Rt] * X, how should I use it?
    R is 3x3 rotation matrix, t is camera translation vector, X is homogenous 3D point. right?
    I'm not sure how to use the 'x = [ R t ] * X'.
     
    I really appreciate it if you let me know.
     
    The follows image is the result I want (export from reality capture to ply).
     
    However, the results of my attempt are as follows(I just did it with one image).
    Thanks! 
     
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    Ondrej Trhan CR

    Hi zoozoo9610,

    I better looked on the link, which you sent and it seems, that you did it good. How does look camera pose after this command: read_trajectory ?

    Do you have some example, which is working for you?

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    zoozoo9610
    Thank you for answering my question.
     
    I know my problem. My problem was that the voxel length size was large. As the value of the voxel length decreased, the shape gradually started to be formed.
    Thanks to Ondrej Trhan, I found a clue to solve my problem.
     
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    Ondrej Trhan CR

    You're welcome, good luck with your work.

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