Custom UVs


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    Ondrej Trhan CR

    Hi cdelehanty,

    I would 1st create a 40 mil derivate
    improve the topology with lasso selections and smoothing tool
    then UV unwrap it again and texture it
    then I would simplify the model using the lasso tool and simplification tool (to simplify only selections)
    Then I would export it, cleaned it, created custom UV unwrap
    Then Imported the model back to RealityCapture and projected all the textures from the 40mil version to the cleaned model from 3rd party soft.

    Did you tried also another format, not FBX?

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