RealityCapture - Blender roundtrip with kept scale and orientation
Hi.
For the past 2 hours (not kidding) i've been trying to figure out what settings to use when exporting a mesh from RealityCapture, bringing it into Blender for a touchup and then back again to realitycapture for a new UV unwrap and reproject - but having the model re-appear with the same scale and orientation when back in Reality capture.
I assume the settings I have to consider around transformations are the:
1. Export FBX settings in Realitycapture
2. The Import FBX setttings in Blender
3. The Export FBX settings in Blender
I have not yet found any Import settings for FBX's in Reality capture except for max part polycount.
Can someone please just let me know if they've found a fruitful combination of these. I'm going mad over here.
1. The Export settings:
2. The import in Blender:
3. Export settings in Blender
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