I'm new to masking, and I have exported mask files for three different (previewed-component) angles of a single object to a folder named ".mask". And when I dragged the ".mask" folder to my RC project, it was recognised as new inputs, not mask inputs (which means the number of images doubled). Every mask image (black & white) are named according to the original images in the project, with ".tif.mask" added at the end. I tried dragging the ".texture" folder containing texture version of the images to my RC project, and it works (recognised as texture files). So it's just the mask files seems to be not working properly.
does anyone know how to fix this issue?
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