Hi, In your tutorial below,
This guy is referring to the Unwrap result as "It Cannot be better" when the texel size matches the Optimal texture size, but the texture utilization is only "28%".
This sounds odd, because my understanding is that texture utilization is quite critical for the overall quality of a texture, and in most cases, higher texture utilization is recommended to get better results, as explained below.
In Reality Capture, is "Optimal texel size" more important than "texture utilization" ? If so, why is this? ( Is "texture utilization" in RC something different from the commonly known "texel density" ?)
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