Displacement problem - visible polygons
Hi, I have a problem with the displacement map.
my workflow:
1. simplify high poly scan to 1million poly
2. Export .obj
3. Retopology in instant mesh and reduce poly to 60k
4. Import Mesh to RC
5. Texture reprojection:
- Color map looks great
- Normal map looks great
- Displacement looks wierd with seams.
Do you know how to fix it?
Reprojected Normal map:
Reprojected Dsiplacement map: :(
Thanks.
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