Texture didn't map correctly when importing to Blender
Hi friends, Blender / RealityCapture noob here
I imported a model from RealityCapture into Blender and my texture got all mixed up and I'm not sure what to do or how to fix it.
Workflow:
I used drones to take pictures of a building and then got the model made in RealityCapture. I took that model into Blender and polished it up, created a UV Map, and then threw it back into RC to do a Texture Reprojection. After this, I was going to put the model back into Blender to play with the scaling and the model came out like this. Any thoughts?
Edit: Also, I was wondering if anyone knew why my model / texture was really dark. Thanks!
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Hi,
how does your model look in RealityCapture? Have you unwrapped it again in RC after reimport?
Also, this could be helpful: https://www.youtube.com/watch?v=yCs5s2uD5d8
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