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Texture Limit is set to 1, but 2 Textures exported

Comments

5 comments

  • Avatar
    Ondrej Trhan CR

    Hi, can you show how the 1Ds view looks? How many textures are there?
    Also, what are your texture settings?

  • Avatar
    nogohome

    Hi,

    I orginally had "Style" to maximal Texture count (set to 1)

    resolution set to 8k.

    I exported via the "Wheel" menu top left (fbx format, textures where embedded)

    It later worked when I exported out of the Mesh Model Menu "Dense Mesh Model", exported the fbx

    without embedded textures. It exported 3 seemingly identical texturres, but only one was used, so it worked for me.

    I had already done a lot of downsizing, cutting out parts an retexturing to find the optimal size/quality ratio for my project, so maybe there was too much stuff floating around.

    I didn't really get the 1d view before, so I can look at the components and delete stuff in there that I don't need anymore to tidy up everything?

  • Avatar
    nogohome

    Sorry, inserting images doesn't seem to work, I tried to attach a screenshot of the 1d view

  • Avatar
    Ondrej Trhan CR

    Yes, you can delete what you don't need. 

    to paste image it needs to be smaller than 2 MB.

  • Avatar
    nogohome

    Wow, you're quick! The image is only about 400kb (inserted it again, only shows a black dot here), but since the problem is resolved, it doesn't matter. Thank you, at least I understand the 1d view better now.

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