Logo
CapturingReality
Sign in
  1. RealityCapture Support
  2. Community
  3. General Discussion

General Discussion

New post

Follow New posts New posts and comments
Show no status All Planned Not planned Completed Answered No status Sort by recent activity Newest post Recent activity Votes Comments
  • Some images placed the wrong place
    • Roger Skullestad
    • September 19, 2018 11:46
    0 votes 10 comments
  • Are my images being used as input?
    • DDI
    • September 16, 2018 15:54
    0 votes 2 comments
  • Combination of different video cards.
    • vektra_varazdin
    • September 27, 2018 12:46
    0 votes 1 comment
  • Re using alignment is slow and does not preserve lens distortion
    • gdrett1
    • October 01, 2018 21:36
    0 votes 3 comments
  • Export different facade from unique model.
    • Barrubba80.
    • September 27, 2018 21:29
    0 votes 4 comments
  • Fixing holes in post processing. What software and how?
    • Tim B
    • September 19, 2018 17:48
    0 votes 9 comments
  • Camera GPS Coordinates
    • Daire Kilkelly
    • September 26, 2018 07:00
    0 votes 1 comment
  • Is a NVIDIA GTX 1050 laptop suitable for rendering models in Capturing Reality?
    • Sam Plagerson
    • September 24, 2018 10:38
    0 votes 0 comments
  • Re-texture filled holes?
    • Roger Skullestad
    • September 16, 2018 12:22
    0 votes 2 comments
  • Texturing imported models
    • Force Field
    • September 13, 2018 16:36
    0 votes 0 comments
  • GCP workflow improvements - THANKS!
    • Massimo De Marchi
    • September 12, 2018 16:06
    0 votes 3 comments
  • Question about texture pixel generation
    • Olivier Lau
    • September 12, 2018 15:33
    • Edited
    0 votes 0 comments
  • Best settings to help fill gaps in point cloud/geom?
    • panoluma
    • September 11, 2018 13:11
    0 votes 1 comment
  • Looking into RC
    • cwells8088
    • September 11, 2018 14:55
    0 votes 0 comments
  • Issues importing models
    • Jesse Benson
    • March 15, 2018 00:31
    • Edited
    1 vote 13 comments
  • Cameras misaligned in FBX export to 3DS Max
    • sconlogue
    • October 26, 2017 04:27
    0 votes 3 comments
  • Tesla GPUs (32 core) versus 1080Ti 6 core
    • 7qs42
    • September 05, 2018 14:20
    1 vote 0 comments
  • principal point units
    • Michael Sanchez
    • September 04, 2018 21:15
    0 votes 0 comments
  • What is the "unit image" convention in RealityCapture for distortion parameters
    • Michael Sanchez
    • September 04, 2018 20:41
    0 votes 0 comments
  • Combining LiDAR scans with Photogrammetry Issue/Questions
    • Gavin Calaway from
    • November 07, 2017 22:13
    0 votes 9 comments
  • Tips for Aligning Laser and Photos ???
    • Tim B
    • August 29, 2018 21:57
    • Edited
    0 votes 8 comments
  • A large project of my neighborhood
    • Steven Smith
    • July 08, 2018 18:54
    • Edited
    0 votes 20 comments
  • Focal length of camera for perspective screen shot render
    • Ward Booth
    • August 31, 2018 18:29
    0 votes 3 comments
  • Designating Image "stations"
    • jeffreyianwilson
    • August 28, 2018 13:44
    0 votes 1 comment
  • Forced Merging Flipped Scan Components Without Masking
    • Galatrose
    • July 24, 2018 17:34
    0 votes 13 comments
  • Sticker Problem
    • Tim B
    • August 16, 2018 18:03
    0 votes 6 comments
  • Full of glass building
    • Barrubba80.
    • August 18, 2018 18:19
    0 votes 2 comments
  • What kind of settings should I do to export for Texture Quality?
    • Toshihiro Yasuda
    • August 20, 2018 05:42
    0 votes 2 comments
  • Mesh not corresponding to point cloud after being closed
    • Olivier Lau
    • August 14, 2018 10:29
    • Edited
    0 votes 2 comments
  • Drone photogrammetry cannot create texture
    • Boris Maganic
    • August 20, 2018 06:40
    0 votes 1 comment
  • «
  • ‹
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • ›
  • »

Didn't find what you were looking for?

New post
Submit a request

© 2022 Epic Games, Inc. Epic Games, Capturing Reality, and their respective logos are trademarks or registered trademarks of Epic Games, Inc. in the USA and elsewhere.
Terms of Service
Privacy Policy
Cookies Settings
EG
CR