
Kevin Cain
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Latest activity by Kevin Cain-
Kevin Cain commented,
Hello @Jasper Mink, sorry to hear that; I can confirm that for the models where I had very high texturing times, per-vertex color of the kind you're reporting was also slow. Are you making a round ...
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Kevin Cain commented,
Hello Benjamin -- thanks for your continued descriptions of the water surface around these whirlpools you face... I appreciate your attempts to tease out the states that cause 'invalid function cal...
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Kevin Cain commented,
Broadly, I agree it's one (or more) bugs in RC. More specifically, I was trying to paint a picture of why there are bugs in this part of the RC pipeline. What you said about 'heading down dark all...
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Kevin Cain commented,
If the approach I suggested above shows some noise in the overlap region when you export the final model, here's one more step that should help: Now that you've aligned the two into the same coord...
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Kevin Cain commented,
Hello, Benjamin, First, I have to say that I really feel for your plight. It's very painful -- excruciating even -- to find you're unable to get your work done for reasons that really aren't your ...
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Kevin Cain commented,
Thanks Benjamin for letting some light into the topic, Chris for saying you're seeing related errors in your world, and as always to Götz for stepping in faster than those of us in the New World ca...
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Kevin Cain commented,
Thanks Götz for a characteristically fast and empathetic reply! ;-) Yes, this was with the brand new 3009 build, though I have no reason to think that has anything to do with it. As you guessed, I...
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Kevin Cain created a post,
Mesh export hangs at 40%
AnsweredExporting a 60M triangle mesh with textures usually takes a few minutes on my system, but today the progress is stubbornly still 0% after 1 hour. I tried again to export a mesh with per-vertex colo...
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Kevin Cain commented,
Tie points are the crucial numbers to watch for this in the case of this crash -- an image with less than 10 tie points is able to reliably cause crashes in my experience. However this is connected...
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Kevin Cain commented,
Thanks for the fast and helpful notes -- below is a twist I didn't convey above but feel you might have some good thoughts on. First, increasing the 'large triangle removal threshold' from the defa...