
bisenberger 1
I do photogrammetric mapping and modeling, mainly for archaeological applications. For site mapping I use a Small Unmanned Aircraft System (sUAS). For excavations I use Pole Aerial Photography (PAP). Targets, used for Ground Control Points, are recorded with either a RTK-GPS or a Reflectorless Total Station. Here is a link to my web site: http://3d-garage.com/
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Recent activity by bisenberger 1 Sort by recent activity-
Hi Phil, Towards the bottom of this page it list the widths of a lot of different sensors: https://en.wikipedia.org/wiki/Image_sensor_format
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Hi Zuzana, Thanks for the clarification. Bill
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You might want to check this series of modo videos on vimeo: https://vimeo.com/148503217 I think Projection Shaders and Projection Ink are the most relevant, but the others are probably worth a loo...
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Thanks Mike :) It helped me to play around with that too! Your model is looking pretty cool! Bet that's knocking your poly count way down.
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Put my vote on this one too.
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Hi Mike, Merging them sounds like it might be a good idea. As long as they have separate materials it shouldn't be an issue separating the meshes when you bring it back into modo after texturing in...
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Hi Mike, I played around some more with using UDIM's with RC and got it to work. I renamed my materials and textures to the UDIM naming convention. Then I moved my 6 UV's form 0 to 1 UV space to U...
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The sensor size for my Canon PowerShot A590 IS in sensorsdb.xml had ccdWidth="22.2" The sensor width is actually 5.744. Changing it to the correct value made a huge difference in the resulting mode...
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4 = left 5 = right 6= front 7 = back Here's a link to a PDF for the list of shortcuts: http://www.digital-mapping.net/forums/CapturingReality/2018/RC_shortcuts.pdf
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Hi Mike, I have modo version 9 and played around a bit with importing multiple textures from modo into RC. As far as I can tell the best way to do this is to use the 0 to 1 UV space. The way to hav...