
Florin Barbuceanu
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Recent activity by Florin Barbuceanu Sort by recent activity-
The same model simplified to a lower poly (1 milion) in MeshlabThe same model simplified to a lower poly (1 milion) in Unreal 4.The artifacts in Unreal 4 are less pronounced but they are still...
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In Unity it looks fine.
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Hi Wishgranter,The model is not Georeferenced. I don't even know how to make a model georeferenced.The coordinate system is already local Euclidean.I export the model as GRID PLANE.
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Another example of rectangular holes from another project on another machine (8 cores and Geforce 1080):It looks to me like some parts are missing.
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Luckily the mesh filled the hole.
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Hi Wishgranter,Thanks for the info.If I understood correctly, if I use a zoom lens and I change the zoom level while I scan an object I will still get good results ?
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Thanks a lot for the valuable tips.One more thing that I am concerned is whether to get a fixed focal lens or a zoom lens.I know that it's recommended to use a wide angle fixed focal lens (i.e...
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I decided to get the Pentax K1 camera for these reasons:1. It has image stabilization on the sensor.2. No Anti Aliasing filter.3. Super resolution by sensor shift.I know there are some recomme...
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Hi ChrisThank you very much for the valuable info.I also noticed that the GPU Load starts at 99%-100% but soon after it comes down to ~30%.In the mean time, the CPU stays at 100% most of the t...
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I found in another thread Multi GPU that we can use different GPUs.