
ssh4
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Votes on activity by ssh4 Sort by votes-
Hi. If you want you can remain them in your project. Just remember that "second" Aligns use existing selected component as a base. Unregistered images or images from other components (unregistered ...
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Hello! Do not touch FBX! Even experienced 3DSMax and Maya users know how buggy FBX support in ALL apps. And zBrush was never had good support for FBX. If you want use generate UV in external app, i...
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Hi,i don't think there are ETA is exist for this. But current support for 16/32/etc bit images undistortion export is a first step for full 16/32bit support in RC.1. and 2. was from start. RC ...
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Hi.As far as I understand. Photo-consistency use additional methods to remain consistency through all images in scene. As result it can be slower and can have some problems (or not) on noisy d...
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Select all images and disable color correction in image settings. Or select reference image and recompile color correction.
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Thank you! Alembic support was added not far ago, and not so many RC users using it. So i guess developers missed possible bugs in implementation. But FBX always a pain for every apps that not an A...
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This is looks more like Alembic export issue. Any reason to use Alembic instead of OBJ that support all you mentioned?
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Jesse, can you tell me what exactly not working for you if you using this settings?
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Hello! "Slicing" is possible with PPI or CLI. Where you can define box, select poly outside box and filter them out. Change box and filter again. But why you not want to use muliti UV (UDIMs) for t...
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imagingcombine, RealityCapture have UDIM support already for couple years. At least, Houdini, Blender, 3D-Coat, zBrush understand RC multi textures as UDIMs without issues. And you can import multi...