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Thomas Van Damme

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Latest activity by Thomas Van Damme
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    Thomas Van Damme commented,

    Would like to bump this question; texture maximal size can be set as 65536 in RC, but it is unclear which image file format supports such large texture, since bigtif isn't an option. Tried tiff but...

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    Thomas Van Damme commented,

    I'd work with masks: open the enhanced JPGs in Photoshop, and using "actions" build a custom alpha mask for each image, then save as PNG (PNG can have alpha channel, which RC will use as masks...

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    Thomas Van Damme commented,

    I remember someone saying on Facebook that all the GDC session videos could be viewed online, but I haven't been able to find the specific session on Photogrammetry (haven't looked much either...

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    Thomas Van Damme commented,

    Hey, another Thomas working on underwater wreck recording, cool! There's algorithms for automatically removing large triangles, it sounds like those would be a good solution for you? Since you...

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    Thomas Van Damme commented,

    Ok well I tried with fixed texel size set to 0.001 (everything else left unchanged), and the result is more or less the same, with the same areas affected (processing just took significantly l...

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    Thomas Van Damme commented,

    Yeh definitely enough overlap, will try and process with 0.001 texel size overnight!

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    Thomas Van Damme commented,

    Ok will give that a shot - all the other settings I can keep as they are?

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    Thomas Van Damme commented,

    Hi Wishgranter, you mean with texel size set to 0.000252? In case you mean that; I haven't tried it yet, but in the past I had RC crash (earlier build though) when running at that small texel ...

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    Thomas Van Damme commented,

    Hi Brennmat, Thanks! Here's the polycount when I ran two parts of the square (just the tunnel and the statue / tree) at high resolution. It's still quite high but as you say the level of detai...

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    Thomas Van Damme created a post,

    Texture issue

    Answered

    Hi everyone, In some of my latest models I'm running into a texture issue where I'm getting weird blobs in the texture - example here. What I'm finding strangest is that some parts of the text...