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Linus Smid

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Activity overview

Latest activity by Linus Smid
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    Linus Smid commented,

    I just finished the overview video. https://vimeo.com/234914406  

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    Linus Smid commented,

    Hello Gerrit, no, not publicly so far. Though I'm working on a public video to summarize the project. I'd gladly send you a private downloadlink, but that feature is seemingly not available in the ...

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    Linus Smid created a post,

    RealityCapture and Unity 3D - Review

    A month ago I finished my master's thesis about visualizing large scale LiDAR datasets in Unity and the workflow to get there ("3D VISUALIZATION OF GEOLOGICAL STUDY AREAS FROM HIGH‐DETAIL GEOS...

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    Linus Smid created a post,

    Add Sufix on mesh export

    To use Unity's automatic Level of Detail import the file names need to end in _LOD0, _LOD1....Unfortunately RC creates parts with a numerical ending (eg _0000001). I'd be useful to specify a s...

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    Linus Smid created a post,

    e57 vs ptx

    Answered

    Hello,I read in a presentation on the ASTM e57 file format that it was meant for archiving purposes and not as a working format in contrast to ptx.The filesize would match this approach (80GB ...

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    Linus Smid commented,

    Yep, that was my workflow.As for the info panel - that was something I didn't find. Even though I was looking for somewhere to adjust things like that. Thanks!I might still use my workaround t...

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    Linus Smid commented,

    Hey Benjamin,I'm working on the same problem but in Unity ( see: Efficient (automatic) tiling of large point clouds)Built in option:- In the reconstruction settings you can set a maximum vert-...

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    Linus Smid commented,

    Thanks for the reply WishgranterWishgranter wrote: Hi LinusRegarding the seam: I can see misalignments in the image ( RED-circled ) so it is highly probable the crack is visible there because ...

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    Linus Smid created a post,

    Efficient (automatic) tiling of large point clouds

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    Hello,I'm working on my master thesis and am currently searching for efficient ways to mesh a very large pointcloud (Lidar: 2x10^9 points), so that I can diplay the geological site as a walkab...