
Jan Alfons
3D Scanning specialist and enthusiast. I've used 3D scanning (structured light, photogrammetry, laser and LIDAR) since the very early 2000's, initially mostly for VFX for film and TV but nowadays mostly for interactive content such as video games such as GTA IV, V, Ghost Recon, Hitman and so on. My latest endeavor is bringing my scanning experience into the relatively new world of virtual production.
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Latest activity by Jan Alfons-
Jan Alfons commented,
The more reflective surface of the details on the bow are definitely a cause for some minor "blobbing". Another solution you may want to try is a cross-polarized approach to photographing the front...
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Jan Alfons commented,
I am using version 1.2 . Using the _texture folder workflow rather than rename exr files .jpg.texture.exr totally worked! Thanks!
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Jan Alfons created a post,
Add images as texture layer AFTER project was already aligned
AnsweredI have a project where I aligned 100+ LIDAR scans and 33,000+ photographs (jpg). All sections have been meshed and now I'm getting cleaned up models back for texture projection. However, rather tha...
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Jan Alfons created a post,
Urgent: Align / Register LIDAR to LIDAR
I am trying to align two separate LIDAR scans of the same area. I had already aligned the drone photogrammetry to the first one before I was given the second one. However, I can't seem to align the...
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Jan Alfons commented,
What pictures resolution is the sweet spot for you? Anywhere between 20MP and 45MP I think. Anything above that and you're running into RAM issues (or just SUPER long alignment/registration times...
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Jan Alfons created a post,
Merge vs Align with respect to components' overall accuracy
I had a question regarding merging components and how it differs from using the align images with respect to the relative positions of the cameras. I'll set the stage if you will: I have a set of ...
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Jan Alfons commented,
I would welcome this feature as well.
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Jan Alfons commented,
You can use Zbrush's Dynamesh. This will automatically close any holes and create a uniform topology. I often use GOM Inspect. This free tool let's you fill holes using various "follow curvature" ...
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Jan Alfons commented,
A quick tip for sculpting with Blender: if you use scrape and flatten brushes, the polygons and thus the texture won't get distorted like they would with the smooth brush. Obviously there are limit...
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Jan Alfons commented,
I guess the only option in this scenario is to extract cube map images from them, and import the splitted images. I'm curious, did that technique work? I'm interested in doing a similar approach ...