Jan Alfons

3D Scanning specialist and enthusiast. I've used 3D scanning (structured light, photogrammetry, laser and LIDAR) since the very early 2000's, initially mostly for VFX for film and TV but nowadays mostly for interactive content such as video games such as GTA IV, V, Ghost Recon, Hitman and so on. My latest endeavor is bringing my scanning experience into the relatively new world of virtual production.

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