
martinb
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Activity overview
Latest activity by martinb-
martinb commented,
Hello, to make image features invariant to image resolution we always transfer them to unit width or height image with preserved aspect ratio. Image is also shifted so that image center is at 0,0; ...
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martinb commented,
Hello, in the current version we changed the way how a project name is displayed in the window title bar. It is more contrast w.r.t. the title background color and it is also displayed so that a ri...
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martinb commented,
Hello, there was a mistake in the shortcut which Lucia wrote. Sorry for that. To roll the view - you should use Ctrl + Shift + Left Mouse Button + Right Mouse Button + Move Mouse
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martinb commented,
Hi Yves,That is sorry to hear. For this count of photos it is recommended to use/create components with <3K photos. Smaller chunks are much easier manageable and you can see if you are not mis...
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martinb commented,
Hellothe application will propose new updates automatically once they area available. So you do not need to do anything, just click "yes" to confirm that you want to update the app.thanks
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martinb commented,
Hello Arron,glad to hear from you again! The feature you are talking about seems interesting. Please add it to feature requests.So far there is the only option - traverse all components and se...
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martinb commented,
Hello,you script seems OK, but please check this: The execution folder is set to the application folder. You need to change the directory before creating files (add cd %~dp0), e.g. Code: @ec...
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martinb commented,
Hi Henry, There were just minor changes. We are preparing a major update this week and both desktop and Steam will be updated.thanks for posting.
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martinb created a post,
Support for SketchFab models in forum messages
AnsweredHello, Now you can include SketchFab scenes directly into this forum. Just click Embed button on your SketchFab model site and select BBCODE. skfab-embedbb.JPG skfab-bbcode.JPG Copy & paste ...
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martinb commented,
Deer Leif,RC uses lens distortion coefficients with respect to the unit size image. image coordinate = camera calibration matrix * distortion ( model, X in camera coordinate system )Therefore ...