
BenjvC
My company, Photo2Topo, develops interactive content for immersive 3D visualizations as used in education, entertainment, and industry. Learn more at www.photo2topo.com.
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Recent activity by BenjvC Sort by recent activity-
Thank you, Odrej. Most useful. Benjy
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I'll admit, this feature to allow running a previous (stable) version seems critical at this point.
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Hi Wallace, thanks. I might have updated again, tried all four undistort settings to see that Inner Region in combination with Fit is the one. I then remembered reading a post, maybe Wishgranter, s...
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Navigating sparse point clouds to catch problems like separations due to misalignments is tough, under the best of circumstances. To see a separation, never mind to lasso only those points you inte...
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Yes, that was my first go to, but even max scale they didn't show, not until I zoomed all the way out. The (virtual) camera begin somewhat far away from a patch of (fractal) ground, completes a 360...
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Hello Zuzana, Thank you, but you beat me to it, was about to update this post that I resolved the issue. I discovered that the cameras were in fact there, just couldn't see them. I had zoomed out f...
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I'm curious what kinds of edits you're working with when round tripping textures and why not do that after final export, why the round trip? The UV shells being organized the way they are, for roug...
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Hello Erik, Thanks for your detailed reply. How does scale influence optimal texel size? It would seem arbitrary to think that just because the scan is of something big or small, their might not be...
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JM, I think Vlad's point may hit the nail on the thumb. Now that I think of it, I've heard this from other folks with way more time outside of RC about problems with FBX. I agree, it's a real shame...
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JM, I just spoke a friend, lots of ZB experience, though he's not sure about this, it being less relevant to his workflow for 3D printing. In any event, I see the pref in the Zplugin> FBX Export/Im...