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BenjvC

My company, Photo2Topo, develops interactive content for immersive 3D visualizations as used in education, entertainment, and industry. Learn more at www.photo2topo.com.

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  • For the record, the issue I reported was due to operator error (so it appears, yet need to test), didn't follow naming protocol for using image layers.

  • Okay then, see my thinking was correct, just something missing in execution. My laser mesh did align to my photo mesh, not clear why the transform was lost on saving out to fbx or obj, also why RC ...

  • Yes, Ondrej, thanks for shedding light. In the meanwhile I had picked that up about SLAM LiDAR being unordered, makes good sense now what allows RC to take in laser as a camera position. I'll follo...

  • Pending approval

    I'm in 1.2.0.17758. I wasn't using color reprojection, had duplicated the 828M component containing a single color layer (albedo), ran texture on this duplicate with the coloring image layer pointe...

  • Onrej, logical suggestion, alas produced a green set of verts once again. Interestingly, when texture settings called for two texture layers, with both sets showing up just fine in 2Ds, simplificat...

  • Still no luck after correcting the texture settings. The component that reconstructed fine at High and textured fine using Fixed texel and Optimal, albeit wrong Image Layers enabled), won't duplica...

  • I had tried clearing cache, but if my texture settings defaulted to Max texture count, just one texture, this due to updating RC, then that wouldn't necessarily make the difference, would it. I'm f...

  • I may have spotted an oversight. When I constrained to a smaller reconstruction region, this new model was active when I clicked texture settings, noticed in texture settings that Unwrapping style ...

  • Once again, the green mesh. Anything learned?, the original reconstructed and textured as expected, a second pass texturing with a change to assigned texture layers and turning off color correction...

  • Thanks, Odrej. The high poly model with 47 8K textures reconstructed fine and textured as expected. I had a second image layer in the project, but failed to enable that second texture, so that's wh...