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BenjvC

My company, Photo2Topo, develops interactive content for immersive 3D visualizations as used in education, entertainment, and industry. Learn more at www.photo2topo.com.

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  • RC website makeover feedback

    Answered

    Pardon my squeek, but I miss the old site, know a project like this comes at great expense and time, but perhaps some feedback is constructive. When I get a response to a post, I link to the home p...

  • RC crashing during Alignment

    Answered

    I'm getting this error message upon the crash during alignment: RC-error.JPG I've cleared cache, restarted RC, restarted PC, tried Alignment in new project without the issue, Merge components ...

  • How to optimize Reconstruction

    I'm working with some imagery that introduces some weak spots in a Reconstruction. Cameras align, but sometimes only with help of Control Points, which already is a warning signal to insuffici...

  • Bumpy mesh of smooth surface

    Answered

    I've mainly been working with natural materials, stone, just now working different types of projects in RC. I'm noticing a bumpy quality in reconstructions of surfaces that in reality are real...

  • Wacko UV map anomaly

    Answered

    I exported a mesh to edit in another app, imported to RC for re-projection (Unwrap and Texture), here's a render: Fruit_Bowl2.jpg After exporting this mesh and importing to 3DS I saw the UVs w...

  • Texture anomaly

    Answered

    I've had to output from a set at various tris and texture resolutions to right-size against performance in UE4, so I've had several chances to see what things should look like at the end in te...

  • How to bring 2 related Components into same coords

    Answered

    I've plowed through outputting a substantial percentage of scan data of a cave. I had encountered a couple of tricky sections with inadequate overlapping photography, will go back to rectify t...

  • World scale to UE4

    Answered

    I'm setting scale in RC with Define Distance tool, understand "9.0000" to mean nine meters. When I export the fbx and import to UE4, which defaults to meters in World Space (though transforms ...

  • Workflow to make use of Export Normals

    Simple question, complicated answer, how to use the Export Normals option when exporting a mesh to bake normal maps. I'm getting acquainted with various workflows in Maya, 3DS, nDo, Crazy Bump...

  • Resized Fonting

    I'm at home with the well-designed GUI, but have a comment about legibility. Light grey on dark grey backgrounds are easier on the eyes in some respects, but at the expense to legibility of ti...