
MikeS11
- Total activity 128
- Last activity
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Activity overview
Latest activity by MikeS11-
MikeS11 commented,
Hey Ondrej, What would you recommend for a workflow for cleaning up models that have a lot of reflective surfaces in the images? https://skfb.ly/oxrZA Its been a while since i've created models an...
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MikeS11 commented,
Thanks Wallace! I think there are a few fundamental features that I would love to see for new features, but it really starts to blend the worlds between Unreal Engine / RC / 3D Modeling. 1. When wo...
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MikeS11 created a post,
EPIC Games Support - Unreal Engine Focus?
Hi, I am so very much excited with EPIC games now having more focus into RC. I've been dreaming of this day :) Some questions that I have right now, is there going to be any improvements in the RC...
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MikeS11 created a post,
Unreal Engine 5 and Nanite - Unlimited Polygons and Textures..
Now that the new gaming engines will allow for billions of polygons .. I was wondering what are everyons thoughts now on how we clean up models and save them to be used for the future? I am looking...
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MikeS11 commented,
Hi, I just want to comment on the right answer to this question that was asked years ago. In unreal engine, when you import your static mesh, make sure you check Use Full Precision UV in the static...
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MikeS11 commented,
The absolute best way is to just use a program like Maya to clean up the model and turn millions of polygons to a few hundred. That's the absolute best and prefered way imo. But there is a ton of...
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MikeS11 commented,
Alignment can be somewhat of an art, and highly depends on your source photos if you want a VERY precise alignment. There are guides on how to improve it on here somewhere if you search.
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MikeS11 created a post,
Version 1.0.3.5681 Processing time Improvements for depth map?
Hi, I was wondering how much this new update improved processing time? I am running a high detail reconstruction which would have taken days looks like it will only be less than a day now. I did r...
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MikeS11 commented,
I would for sure just cut the work into pieces and run them across multiple processes just as suggested. Are you Google ? Haha
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MikeS11 commented,
This is directly from their HW Requirements: Memory consumption: The RealityCapture application uses state-of-the-art out-of-core algorithms for almost every task. Therefore, you do not need to wor...